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Author |
Thread Statistics | Show CCP posts - 22 post(s) |

Aren Dar
Griffin Capsuleers Ad-Astra
14
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Posted - 2012.03.08 00:27:00 -
[1] - Quote
There's another new-player related problem here that I haven't seen addressed. Currently the general missioning progression is L1 - Frigates, L2 Cruisers, L3 BCs, L4 BSes.
If you make the racial Destroyer skill a prerequisite for training the racial Cruiser skill, then you increase the time it takes for new players to get from L1 to L2 missions, and destroyers are practically useless in missioning unless you have reasonably good manual piloting skills (certainly better than the vast majority of newer players).
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Aren Dar
Griffin Capsuleers Ad-Astra
14
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Posted - 2012.03.08 00:47:00 -
[2] - Quote
Moraguth wrote:Aren Dar wrote:There's another new-player related problem here that I haven't seen addressed. Currently the general missioning progression is L1 - Frigates, L2 Cruisers, L3 BCs, L4 BSes.
If you make the racial Destroyer skill a prerequisite for training the racial Cruiser skill, then you increase the time it takes for new players to get from L1 to L2 missions, and destroyers are practically useless in missioning unless you have reasonably good manual piloting skills (certainly better than the vast majority of newer players).
destroyers dominate level 1 missions. just like a BC would dominate a level 2. Hell, with great skills you can take a cruiser into a level 3 and finish it given enough time.
Which is why I'm specifically talking about L2s and not L1s. (and great skills aren't likely to be prevalent in really new players, as opposed to alts of existing old vets). |

Aren Dar
Griffin Capsuleers Ad-Astra
14
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Posted - 2012.03.08 02:49:00 -
[3] - Quote
Buzzy Warstl wrote:As someone who used the Skiff as a lowsec hauler (until the tier 3 BC's came out) I assure everyone concerned that whatever uses CCP says the ships are for, we will continue to be able to use them for whatever demented purposes we please.
Which is why the entire idea is dubious to start with. The present state of EVE is reflective of CCP's ability to 'balance' things. If they try to balance everything from the ground up, they'll create a whole new set of unintended consequences (as well as making a lot of existing players annoyed that some of the skills aren't as useful as they used to be).
Eve's 'rebalancing' is brought to you by the same team that gave you titan blobs. |

Aren Dar
Griffin Capsuleers Ad-Astra
14
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Posted - 2012.03.08 21:31:00 -
[4] - Quote
Random Womble wrote:I dont like the BC and destroyer skill changes. For various reasons but i also think it will discourage people from trying other races and different play styles which brings me on to my main bug bear (and forcing people to train destroyers when there is only 1 per race is just daft)
In the absolute best case everyone will start to gravitate towards one particular race, because balance is very hard to do correctly and CCP have never ever got balance correct (if you take their meaning of making every ship of a given level equally desirable). I imagine it will further increase the monocultures of null-sec fleets.
Or you can assume that CCP has discovered a group of developers with a mutant gene that enables them to do what they have never been able to do in the past. |

Aren Dar
Griffin Capsuleers Ad-Astra
16
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Posted - 2012.08.09 18:13:00 -
[5] - Quote
Along with the much heralded changes to the mineral requirements for building the mining barges, it appears that the mineral requirements for all the T1 frigates that were buffed so far have been also adjusted.
At least, I didn't see any announcement to that effect though my look through the patch notes was somewhat cursory. |
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